Last week for the in-class meeting of our LIS Virtual Worlds course, students presented their collaborative projects. Perhaps unsurprisingly, each of the three groups chose to communicate “lecture-style” (albeit with some stimulating interesting videos and images to spice things up).
This isn’t meant as criticism. (In fact, my group chose to address our peers through a lecture as well.) This is merely an observation. After all, the lecture is probably the most common educational tool. From primary school to graduate school, students listen to lecture after lecture. Whether or not this is an effective teaching strategy is up for debate.
But as my group discussed in our presentation, by using Second Life educators can begin to diversify their teaching methods. Students can visit and explore virtual representations of historic locations. They can participate in educational role plays and simulations. They can even build their own objects and locations. Virtual worlds have the potential to make learning more immersive, participatory and fun.
The question is: If virtual worlds are so great, why are educators still relying on lectures?
It could be due to lack of funding. Or it could be lack of familiarity with virtual world technologies. More likely, it is that people are resistant to change.
What should advocates of virtual worlds and alternative education tools do? They might consider implementing a few pilot projects.
There have been a number of studies that have demonstrated the benefits (and pitfalls) of using virtual worlds in formal education. However, the majority of these studies seem to have been one-off trials, abandoned after a few months.
It seems to me that more formal, long-term pilot projects that actively involve students, educators and administrators would hold more sway with school boards and academic institutions.
It will take time to convince educators to use virtual technologies in their classrooms. Teachers, lecturers and students will need to be trained to use these technologies. Money will need to be invested. But a little at a time, virtual worlds can (and hopefully will) become commonly used educational tools.
In the near future, I think we will see virtual worlds being used more and more often in classrooms around the world.
It is my opinion that virtual worlds really do have the potential to revolutionize education.














